Developers said the extra development time and the platform switch was used to make the game "darker and fundamentally more terrifying." The Playstation Move support was replaced by the the Dualshock 4's motion sensor. The character switching mechanic was scrapped in favor of having characters become playable in different sections of the game. This new version is an exploration-based game, similar to Heavy Rain, and utilizes the Killzone: Shadow Fall engine. Until Dawn was re-revealed at Gamescom 2014 as a third-person Playstation 4 game. After rumors spread about the game's supposed cancellation, Supermassive Games confirmed it was still in development and would launch at a later date. At this point, the game had not been shown since its reveal. The game was originally set to launch in 2013, but missed this window. In this original version, players were able to switch between eight playable characters at will. The game was originally a first-person game that used the Playstation Move controller to control flashlights and guns. Until Dawn was originally announced at Gamescom 2012 for the Playstation 3 via a trailer and gameplay footage. A horror/slasher game akin to Heavy Rain's style of gameplay, Until Dawn sets itself apart with its ''Butterfly Effect'' technology, where every decision, both big and small, will alter the story.and the survivors.
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